Whilst we are working toward official integrations, we can also accommodate integration with community servers.
However, the PlaySafe ID system will work slightly differently with community servers. Key things to note are:
(1) A valid PlaySafe ID is still required to join these servers. If a user has an invalid ID, for example, a full network penalty or an unverified account, they will not be able to join.
(2) Any ban report submitted to us directly from these community servers will not result in a PlaySafe ID full network penalty across games. It could, however, result in a penalty restricting access to the specific community server network that submitted the report.
Example: A user gets manually/admin banned from the PlaySafe protected Salty Zombies Rust community server > they report this to us > we make a decision on the PlaySafe ID account > if a penalty is applied, it will only affect the Salty Zombies network of PlaySafe protected community servers.
This is to limit the potential for mod abuse within community servers. PlaySafe ID full network penalties are strictly tied to Anti-cheat detections and reporting from official developers.
(3) Community servers are operated by their owners, not us. Any updates or changes, including but not limited to: content updates, wipes, pop limit changes, server rules and moderation are handled entirely by them.